"It's been a while since we posted here and the team felt it was time you knew what we were up to.
In terms of distance, we are about 40% through the mod. For the scripters out there, that's about 200 scripts completed. We weren't intending to release the mod / conversion until the whole thing is completed or it would spoil the fun!
So far, four towns have been completed and only need to be tested and thoroughly checked before we can move on to the next stage of the project.
As always, we are looking for anyone who would be interested in helping us and who would be willing to work. We still have few / no artists on the team which is severly hindering us at the moment."
2008. február 29., péntek
2008. február 27., szerda
Fan Made Fallout hírek
"FMF – 2008 or Bust*
*Unless we’re not done until 2009!
It’s a new year and that means it’s time to get off our respective asses and get this baby back on course, and for the past few months that’s exactly what we’ve been doing! We felt it was high time we gave you all an update on what this project has been doing and where we plan on going from here.
Let’s start with what we know:
FALLOUT 3:
If we face the facts here, we already know that F3 is going to be a completely different animal. We’re not worried about how anything we do might compare or measure up to the work that the team at Bethesda is doing. Our goal is to remain true to the original 2 games and bring the fans of the franchise a new game to play in that same theme. Thus far we feel very confident we’re doing that.
Our DEMO:
Well, we’ll ask you to kindly ignore any boasts or high hopes we may have had in the past. The fact is, we’re a bunch of fans from across the globe with our own lives and paying jobs to think of first. You never know how things may change and unfortunately for us things did for awhile. But the good news is that we’ve refocused, gotten our spirit back, and we’re ready to see if we can really do it!
When we say 2008 and or bust, we’re really just trying to say that we want to be done as much as you do. We’ve come in, set some goals, got some help, and made a plan to see if we can do it. We’d like to think that a 2008 Demo release is very realistic. But as all things in the game world, sometimes it just doesn’t work out that way. We’ll try and keep you updated as more information becomes available.
The Finished Product:
As of right now, we’re not really ready to give out too many details of the game to the public yet. However, as the demo nears completion we’re going to start giving you some more of that information. What can I tell you for now? Well, not much (especially not much that you won’t already know about the project), but again, we’ll get you some new material soon!
Our Public Area:
As some of you may or may not know, we’ve started creating a public face for the project so that you’ll have something to interact with and find out more about the project. That starts with this news page but extends inside to our public forum. We’ll have contests running regularly from here on out to give the fans a way to interact in a meaningful way with the project and we’ll try to answer questions as soon as we can.
We also have a recruitment sub forum under the public one for guests who wish to join the team. Please see the public forum for more details on available positions.
Closing Words:
It’s an exciting time for the project and we’re thankful to all the fans of Fallout and Fallout 2 who have shown us their support over these past 6 years. We do this for you guys as much as we do it for ourselves. We hope you’ll enjoy the final product!
Cheers from around the globe,
Sebastian of the Wastes and the FMF Team"
Fan Made Fallout homepage
*Unless we’re not done until 2009!
It’s a new year and that means it’s time to get off our respective asses and get this baby back on course, and for the past few months that’s exactly what we’ve been doing! We felt it was high time we gave you all an update on what this project has been doing and where we plan on going from here.
Let’s start with what we know:
FALLOUT 3:
If we face the facts here, we already know that F3 is going to be a completely different animal. We’re not worried about how anything we do might compare or measure up to the work that the team at Bethesda is doing. Our goal is to remain true to the original 2 games and bring the fans of the franchise a new game to play in that same theme. Thus far we feel very confident we’re doing that.
Our DEMO:
Well, we’ll ask you to kindly ignore any boasts or high hopes we may have had in the past. The fact is, we’re a bunch of fans from across the globe with our own lives and paying jobs to think of first. You never know how things may change and unfortunately for us things did for awhile. But the good news is that we’ve refocused, gotten our spirit back, and we’re ready to see if we can really do it!
When we say 2008 and or bust, we’re really just trying to say that we want to be done as much as you do. We’ve come in, set some goals, got some help, and made a plan to see if we can do it. We’d like to think that a 2008 Demo release is very realistic. But as all things in the game world, sometimes it just doesn’t work out that way. We’ll try and keep you updated as more information becomes available.
The Finished Product:
As of right now, we’re not really ready to give out too many details of the game to the public yet. However, as the demo nears completion we’re going to start giving you some more of that information. What can I tell you for now? Well, not much (especially not much that you won’t already know about the project), but again, we’ll get you some new material soon!
Our Public Area:
As some of you may or may not know, we’ve started creating a public face for the project so that you’ll have something to interact with and find out more about the project. That starts with this news page but extends inside to our public forum. We’ll have contests running regularly from here on out to give the fans a way to interact in a meaningful way with the project and we’ll try to answer questions as soon as we can.
We also have a recruitment sub forum under the public one for guests who wish to join the team. Please see the public forum for more details on available positions.
Closing Words:
It’s an exciting time for the project and we’re thankful to all the fans of Fallout and Fallout 2 who have shown us their support over these past 6 years. We do this for you guys as much as we do it for ourselves. We hope you’ll enjoy the final product!
Cheers from around the globe,
Sebastian of the Wastes and the FMF Team"
Fan Made Fallout homepage
2008. február 25., hétfő
Black Steel 2.4
Mint már volt szó róla, a Lich-féle project feléledni látszik, noha némileg megváltozott formában. Annak idején ugye az eredeti Fallout 2-t változtatta meg a modifikáció, mégpedig oly módon, hogy a Kiválasztott mellett egy deni polgárral is kezdhettünk, jelent is meg belőle demó.
Ezután az Abandoned Places címre elkeresztelt modot hegesztette, ennek lényege az volt, hogy egy űrhajóval zuhant le a játékos, és tulajdonképpen egy "tribute to special encounters" játék, a helyszínek között egy tárgy segítségével lehetett közlekedni. Demó szintén készült, ám nem volt valami nagy dobás, tkp. csak egy helyszínt tartalmazott.
Idén nyáron belevágott egy nagyobb szabású projectbe, ami Dust & Blood néven futott, és a régi jó wastelandes érzést próbálta visszahozni, vagyis azt csinál a játékos, amit akar, nagy büdös pusztaság a világ. Ennek történetéről, a helyszínekről többet is megtudhattok ezt az oldalt tanulmányozva.
Lich ezután eltűnt, és csak nemrég tért vissza egy teljesen új felfogásban készített Black Steel 2-vel (a D&B blog továbbra is üzemel, de már scriptelési kérdéseket boncolgat). A játékból folyamatosan közzé fogja tenni az újabb és újabb verziókat, az elsőt már le is lehet tölteni az oldalról, bár túl sok mindent nem mutat. Egy óvóhelyen kezdünk (a ház pincéje), és bebarangolhatjuk a fölötte lévő romos "várost", ahol igazából semmi sincs. A mod újdonsága, hogy több tárgyhoz is hozzá lehet nyúlni, és egy nem is annyira bonyolult számítási rendszer alapján dönti el a gép, hogy mit találunk (erről a honlapon olvashattok részletesebben).
Várjuk a frissítéseket!
Ezután az Abandoned Places címre elkeresztelt modot hegesztette, ennek lényege az volt, hogy egy űrhajóval zuhant le a játékos, és tulajdonképpen egy "tribute to special encounters" játék, a helyszínek között egy tárgy segítségével lehetett közlekedni. Demó szintén készült, ám nem volt valami nagy dobás, tkp. csak egy helyszínt tartalmazott.
Idén nyáron belevágott egy nagyobb szabású projectbe, ami Dust & Blood néven futott, és a régi jó wastelandes érzést próbálta visszahozni, vagyis azt csinál a játékos, amit akar, nagy büdös pusztaság a világ. Ennek történetéről, a helyszínekről többet is megtudhattok ezt az oldalt tanulmányozva.
Lich ezután eltűnt, és csak nemrég tért vissza egy teljesen új felfogásban készített Black Steel 2-vel (a D&B blog továbbra is üzemel, de már scriptelési kérdéseket boncolgat). A játékból folyamatosan közzé fogja tenni az újabb és újabb verziókat, az elsőt már le is lehet tölteni az oldalról, bár túl sok mindent nem mutat. Egy óvóhelyen kezdünk (a ház pincéje), és bebarangolhatjuk a fölötte lévő romos "várost", ahol igazából semmi sincs. A mod újdonsága, hogy több tárgyhoz is hozzá lehet nyúlni, és egy nem is annyira bonyolult számítási rendszer alapján dönti el a gép, hogy mit találunk (erről a honlapon olvashattok részletesebben).
Várjuk a frissítéseket!
2008. február 21., csütörtök
Blackrain frissítés
"Project name:
Blackrain: A Post Nuclear Role Playing Game
What is "black rain"?
A special form of atomic fallout is the black rain. When igniting a nuclear weapon everything in nearby evaporates, catches fire, ash, smoke and dust and the water vapour mix themselves with sublimated radioactive remainders of the weapon to a radioactive cloud, which cools down when ascending and finally rains down. This thick hot rain is black because of the high ash content, it is higly radioactive and acidly."
Please refer to this video to get a visual explanation of the term.
Brief description:
"Blackrain is unique and independent RPG project inspired by the Fallout game series produced by Interplay in the late 90s. Its aim is to develop a highly replayable game with a customizable plot and a unique atmosphere that would provide the player with many hours of entertainment."
The idea behind it goes back to June 2007, since then it slowly developed and now we are at the point where we would like to start implementing our concept with the help of a game engine.
Target aim:
Based on FIFE, which is licensed under GPL 2.0, the game will have the same license. This could change later though with LGPL.
As FIFE is aimed at PC with Linux, MacOS and Win, Blackrain will be playable on these platforms.
Compensation:
We hope that interested developers will find it exciting to work on the design and the implementation of a classic RPG. But as we're a non-profit project we can only offer the actual development experience that you'll gain and the satisfying feeling to be involved in an ambitious project as compensation.
Technology:
FIFE gives already a good framework for developing isometric games, it would be a good choice for this game. Other opinions are welcome though.
It is using Python and XML and is executable on Linux, MacOS and Win.
Please refer to this short youtube video:
Techdemo
The ambient music is made by SpeaK. For testing purposes we took some Fallout graphics. This reveals our main problem: Graphics.
Talent needed:
3D model designers
- creating animated character models, buildings, ojects, environments etc.
2D Artists
- creating user-interfaces, converting the 2D images derived from the 3D models into sprites which would be used in game, improving them etc.
Concept Artists
- creating concepts based on the idea of Blackrain
Python Programmers
- gets in touch with the FIFE Python API: http://fifedocs.boxbox.org/epydoc/
- does all the scripting to get things running which are not implemented by FIFE
Game Designer
- Works on the gamemechanics, on the whole gameplay
Writers
- Story, Quests, Dialogs etc.
Team structure:
Akuratnik - Writing
Konflikti - Concept Art
MarkD - Writing
SpeaK - Music
¬me (me) - Project Management, testing FIFE, maintaining the webpages, etc.
Website:
Blackrain Webpage
Blackrain Wiki
Contacts:
Blackrain Forum
email me: schumi_8_2005@gmx.de
Previous Work by Team:
Unfortunately nobody on the team had the chance to gain experience by working on such a project before.
Additional Info:
Here are examples of the work of our concept artist. They should serve as inspiration for the work of the 3d and 2d artists.
Concepts of Outpost13 residents:
Concepts of the Chinese Stealth Armor:
Feedback:
We try to avoid the common beginner mistakes by staying open minded and listening to advices and feedback from the community."
Forrás: NMA fórum
Blackrain: A Post Nuclear Role Playing Game
What is "black rain"?
A special form of atomic fallout is the black rain. When igniting a nuclear weapon everything in nearby evaporates, catches fire, ash, smoke and dust and the water vapour mix themselves with sublimated radioactive remainders of the weapon to a radioactive cloud, which cools down when ascending and finally rains down. This thick hot rain is black because of the high ash content, it is higly radioactive and acidly."
Please refer to this video to get a visual explanation of the term.
Brief description:
"Blackrain is unique and independent RPG project inspired by the Fallout game series produced by Interplay in the late 90s. Its aim is to develop a highly replayable game with a customizable plot and a unique atmosphere that would provide the player with many hours of entertainment."
The idea behind it goes back to June 2007, since then it slowly developed and now we are at the point where we would like to start implementing our concept with the help of a game engine.
Target aim:
Based on FIFE, which is licensed under GPL 2.0, the game will have the same license. This could change later though with LGPL.
As FIFE is aimed at PC with Linux, MacOS and Win, Blackrain will be playable on these platforms.
Compensation:
We hope that interested developers will find it exciting to work on the design and the implementation of a classic RPG. But as we're a non-profit project we can only offer the actual development experience that you'll gain and the satisfying feeling to be involved in an ambitious project as compensation.
Technology:
FIFE gives already a good framework for developing isometric games, it would be a good choice for this game. Other opinions are welcome though.
It is using Python and XML and is executable on Linux, MacOS and Win.
Please refer to this short youtube video:
Techdemo
The ambient music is made by SpeaK. For testing purposes we took some Fallout graphics. This reveals our main problem: Graphics.
Talent needed:
3D model designers
- creating animated character models, buildings, ojects, environments etc.
2D Artists
- creating user-interfaces, converting the 2D images derived from the 3D models into sprites which would be used in game, improving them etc.
Concept Artists
- creating concepts based on the idea of Blackrain
Python Programmers
- gets in touch with the FIFE Python API: http://fifedocs.boxbox.org/epydoc/
- does all the scripting to get things running which are not implemented by FIFE
Game Designer
- Works on the gamemechanics, on the whole gameplay
Writers
- Story, Quests, Dialogs etc.
Team structure:
Akuratnik - Writing
Konflikti - Concept Art
MarkD - Writing
SpeaK - Music
¬me (me) - Project Management, testing FIFE, maintaining the webpages, etc.
Website:
Blackrain Webpage
Blackrain Wiki
Contacts:
Blackrain Forum
email me: schumi_8_2005@gmx.de
Previous Work by Team:
Unfortunately nobody on the team had the chance to gain experience by working on such a project before.
Additional Info:
Here are examples of the work of our concept artist. They should serve as inspiration for the work of the 3d and 2d artists.
Concepts of Outpost13 residents:
Concepts of the Chinese Stealth Armor:
Feedback:
We try to avoid the common beginner mistakes by staying open minded and listening to advices and feedback from the community."
Forrás: NMA fórum
2008. február 20., szerda
2008. február 17., vasárnap
Zero Projekt szülinap
Két éves lett a Zero Projekt elnevezésű FIFÉ-n alapuló játék, a neves alakalomból közzé is tettek néhány új screenshotot (honlap).
2008. február 16., szombat
2008. február 13., szerda
Newcomers: helyzetjelentés & menü
Rég nem írtam a modról, pedig haladunk vele, csak mostanában kissé beoffoltak a srácok (meg én is... vizsgaidőszak, tudjátok). Rengeteg map kész van már, vannak új tereptárgyak, miegymás, csak a scriptelés nem nagyon akar haladni. Egyszerűen nem volt annyi időm, hogy meg tudjam tanulni. Többen is írták, hogy tudnának segíteni ebben (meg másban is), csak aztán az efféle "kapcsolatfelvétel" mindig meg is maradt ezen a szinten. Szóval akárki akármiben (főleg scriptelés) segíteni tud és akar is, írjon bátran!
A bejegyzéshez csatolva a Jotisz által készített menühátteret láthatjátok. Valószínűleg a végleges verzióba is ez fog bekerülni. Fontosnak tartom a falloutos hagyományok ápolását, tehát hogy egy fej legyen a háttérben, valamint a háttérben lengedező amerikai zászló alapból ad egy "karhatalmi"-feelinget a képnek.
A bejegyzéshez csatolva a Jotisz által készített menühátteret láthatjátok. Valószínűleg a végleges verzióba is ez fog bekerülni. Fontosnak tartom a falloutos hagyományok ápolását, tehát hogy egy fej legyen a háttérben, valamint a háttérben lengedező amerikai zászló alapból ad egy "karhatalmi"-feelinget a képnek.
2008. február 12., kedd
Új FT tilesetek
2008. február 9., szombat
F2 - Black Steel mod - újratöltve
Lich újfent aktivizálta magát, leporolta a régi projectet, ami a Black Steel címet viseli. Az új honlap itt található. A mod régebbi verzióját is letölthetik a szemfülesebbek.
2008. február 8., péntek
Feliratkozás:
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